Everyone relax! Obsidian did not fuck it up. Those were my exact impressions when the Alpha Protocol developer took the duties of following up on one of the greatest games to hit this console generation. Fallout: New Vegas is a brand new story set around Las Vegas, Nevada during the war-town apocalyptic world. Fortunately a large amount of places have mainline electricity, which throws an interesting twist into the mix.
When I played New Vegas the character was borderline Level 2 ranking and was right out in the middle of the desert with some shanty town near by. Graphically the game has improved very little from Fallout 3, but the change is scenery is a much welcomed change. I wanted to get into the action to see if V.A.T.S and the Pip Boy were messed around with and I can confirm to my delight that neither have been messed with by Obsidian. V.A.T.S feels as good as it did in Fallout 3 and the Pip Boy looks very much the same except the Pip Boy you have this time round seems a little newer or at least someone bothered to take good care of it. I ran into a few bandits whom were stronger than me by default, fortunately I happened to have some dynamite on me, so swooped into V.A.T.S and took the bastards out. When viewing the game whilst queuing there seemed to be a nice variety of guns on offer and hand guns especially seem to be particularly lethal this time round and easy to acquire forceful 20+ damage Magnums straight off the bat.
New Vegas is very much more of the same, but what is wrong with that? Fallout 3 is an epic game, if we want it to improve anywhere, it would be being able to go places a little easier in bigger cities. Fallout 3 had this underlying restriction they used with demolished buildings to have you purposely going set routes. Hopefully we’ll see the ability to avoid enemies and foes with a little more finesse. Whilst I played a very small amount of the game, much because the first 10 minutes I was trying to find something/someone to kill I could quite easily see that the game has been well looked after. Obsidian could have tinkered with this title and let the fans down, instead they have pretty much carried over Bethesda’s work, used the same engine and developed a story and world to work its magic.
THE FOLLOWING GAME WAS TESTED AT EUROGAMER EXPO BETWEEN OCTOBER 1ST-3RD 2010. EUROGAMER EXPO IS A LARGE CONSUMER EVENT HELD AT EARLS COURT IN LONDON. IT WAS THIS BUILD OF WHICH I FORMED MY IMPRESSIONS.