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	<title>Comments on: ZombieSmash Review</title>
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		<title>By: Alan Baxter</title>
		<link>http://wedonetwork.co.uk/wedotech/2010/03/25/zombiesmash-review/comment-page-1/#comment-808</link>
		<dc:creator>Alan Baxter</dc:creator>
		<pubDate>Sat, 27 Mar 2010 10:21:59 +0000</pubDate>
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		<description>I agree MisterWinter and thanks for the comment. I&#039;ve yet to play any of the GeoDefense games, I&#039;ll have to check them out.</description>
		<content:encoded><![CDATA[<p>I agree MisterWinter and thanks for the comment. I&#8217;ve yet to play any of the GeoDefense games, I&#8217;ll have to check them out.</p>
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		<title>By: MisterWinter</title>
		<link>http://wedonetwork.co.uk/wedotech/2010/03/25/zombiesmash-review/comment-page-1/#comment-803</link>
		<dc:creator>MisterWinter</dc:creator>
		<pubDate>Fri, 26 Mar 2010 22:21:28 +0000</pubDate>
		<guid isPermaLink="false">http://wedonetwork.co.uk/wedotech/?p=5070#comment-803</guid>
		<description>With regard to the comments posted by Alan Baxter, I have to respectfully disagree with you that fast flicking is the &quot;whole point&quot; of castle defense games.  There are many, many castle defense and tower defense games where it has nothing to do with speed, but rather, strategy.  For instance, in GeoDefense and GeoDefense Swarm (two of the best tower defense games out there) the later levels have nothing to do with the speed by which you can place weapons but rather, how well you&#039;ve executed this task in earlier levels.  With regard to your second comment, as noted in my original comment, I am aware that certain weapons coincide with certain zombie types, but what I am saying is that players should be aware that x-action will always result in it spawning a weapon.  As it stands now whether or not a zombie spawns ANY kind of weapon is completely random.</description>
		<content:encoded><![CDATA[<p>With regard to the comments posted by Alan Baxter, I have to respectfully disagree with you that fast flicking is the &#8220;whole point&#8221; of castle defense games.  There are many, many castle defense and tower defense games where it has nothing to do with speed, but rather, strategy.  For instance, in GeoDefense and GeoDefense Swarm (two of the best tower defense games out there) the later levels have nothing to do with the speed by which you can place weapons but rather, how well you&#8217;ve executed this task in earlier levels.  With regard to your second comment, as noted in my original comment, I am aware that certain weapons coincide with certain zombie types, but what I am saying is that players should be aware that x-action will always result in it spawning a weapon.  As it stands now whether or not a zombie spawns ANY kind of weapon is completely random.</p>
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		<title>By: Alan Baxter</title>
		<link>http://wedonetwork.co.uk/wedotech/2010/03/25/zombiesmash-review/comment-page-1/#comment-792</link>
		<dc:creator>Alan Baxter</dc:creator>
		<pubDate>Fri, 26 Mar 2010 00:16:32 +0000</pubDate>
		<guid isPermaLink="false">http://wedonetwork.co.uk/wedotech/?p=5070#comment-792</guid>
		<description>I agree on the throwing zombies into each other as another method of defeating them, and this tactic worked great in Stick Wars. I see where you&#039;re coming from on the point of having so many hordes resulting in you not being able to flick them fast enough, but that&#039;s the whole point of a Castle Defence game at the end of the day. Maybe you could use the special abilities more wisely? And I believe they are spawned to coincide with what zombies you face - i.e the large zombies you can&#039;t flick will result in a boulder/wrecking ball spawning.</description>
		<content:encoded><![CDATA[<p>I agree on the throwing zombies into each other as another method of defeating them, and this tactic worked great in Stick Wars. I see where you&#8217;re coming from on the point of having so many hordes resulting in you not being able to flick them fast enough, but that&#8217;s the whole point of a Castle Defence game at the end of the day. Maybe you could use the special abilities more wisely? And I believe they are spawned to coincide with what zombies you face &#8211; i.e the large zombies you can&#8217;t flick will result in a boulder/wrecking ball spawning.</p>
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		<title>By: MisterWinter</title>
		<link>http://wedonetwork.co.uk/wedotech/2010/03/25/zombiesmash-review/comment-page-1/#comment-791</link>
		<dc:creator>MisterWinter</dc:creator>
		<pubDate>Thu, 25 Mar 2010 21:05:09 +0000</pubDate>
		<guid isPermaLink="false">http://wedonetwork.co.uk/wedotech/?p=5070#comment-791</guid>
		<description>This is a really fun game, but I think that—especially in later levels—it becomes less about strategy and more about how fast you can flick your thumbs.  For a player like me with arthritis, this takes a lot of the fun out of the game as I literally cannot keep up with the hordes.

I&#039;d like to see a little more strategy implemented into later levels.  For instance, if players were allowed to kill zombies by throwing other zombies into them?  Currently, the game allows you to throw a bomb-wielding zombie into a group (with the impact setting the bomb off killing all zombies in the immediate area).  So why not extend this a bit so that the impact of a body flying into another body causes damage?

Also, are the special weapons spawned completely at random or is there some technique to insure that you get a weapon.  I am aware that certain weapons are associated with certain zombie types (for instance, the chimneys can only be spawned by bomb-carrying zombies), but what I&#039;m saying is that if you are out of weapons, players should know that they can spawn more by performing certain actions (e.g. throwing a zombie extra high in the air, tossing a zombie from one side of the screen to the other, etc...).

But this minor suggestions aside, I agree that its a great game.  I give it an A minus.  If they could make a couple of improvements, I&#039;d easily knock it up to an A plus.</description>
		<content:encoded><![CDATA[<p>This is a really fun game, but I think that—especially in later levels—it becomes less about strategy and more about how fast you can flick your thumbs.  For a player like me with arthritis, this takes a lot of the fun out of the game as I literally cannot keep up with the hordes.</p>
<p>I&#8217;d like to see a little more strategy implemented into later levels.  For instance, if players were allowed to kill zombies by throwing other zombies into them?  Currently, the game allows you to throw a bomb-wielding zombie into a group (with the impact setting the bomb off killing all zombies in the immediate area).  So why not extend this a bit so that the impact of a body flying into another body causes damage?</p>
<p>Also, are the special weapons spawned completely at random or is there some technique to insure that you get a weapon.  I am aware that certain weapons are associated with certain zombie types (for instance, the chimneys can only be spawned by bomb-carrying zombies), but what I&#8217;m saying is that if you are out of weapons, players should know that they can spawn more by performing certain actions (e.g. throwing a zombie extra high in the air, tossing a zombie from one side of the screen to the other, etc&#8230;).</p>
<p>But this minor suggestions aside, I agree that its a great game.  I give it an A minus.  If they could make a couple of improvements, I&#8217;d easily knock it up to an A plus.</p>
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