Another add-on to one of most loved gamesever made, Fallout 3. I can’t lie, I am excited because this is the largest downloadable content released for the game and the idea of gunning down inbred hicks is just fantastic.
One thing I am not going to talk about here is the appalling technical issues with the Fallout 3 DLC. I have given that an article of its own and can be read elsewhere on this site. I have taken into account the tech issues with my finial score though.
So, Point Lookout is set away from the Capital Wasteland in a swampy area reminiscent of the Florida Everglades. You get there with a paddle boat ride from the every south of the map (near Rivet City) and like most of the off map adventures you have to leave any followers behind.
It’s nice to have a new area to explore and pillage and new enemies to face your wraith and they will know that you are the Lone Wanderer and you take no shit. Point Lookout is splashed with a green palette but isn’t too dissimilar to the Capital Wasteland just with a bit more water, a few more trees and a new sky. It retains its own close atmosphere though and viewing distance is shorter and you don’t get the wide expansive views the Capital Wasteland gives.
Point Lookout has an expansive map to explore, about a fifth the size of the Capital Wastes which, in its self, is huge (Have you tried walking from one side to the other? Took me ages!) There are about 20 locations to discover and some even contain those magical things, side quests.
Point Lookout contains the most quests in any of the Fallout 3 DLC’s. What it has over others is a nice story spread over several main quest and a handful of side quests that proved fun and tapped into the vein of what makes Fallout 3 so great, exploration, combat and detective work.
The main quest is helping a very rude ghoul called Desmond who possibly has the foulest mouth of any character in Fallout 3. Help him by defending his large plantation era house from raiding tribal humans who will give you a run for your money in such tight hallways.
There is also a host of new items and guns to be had but as weapons go, no level 30 will concern himself with a level action rifle. Its all stuff better suited too mid to low level players. Oh, and there is some strange stuff laying around including yeast and plenty of fission batteries (though you find out later, why)
One thing that sometimes I missed with the lack of radio to listen to. I confess I got sick of all the stations repeating (over an 80 hour campaign you’re gonna get sick of the same music) but when travelling it sometime filled the gaps. Minor gripe but nothing that spoils the game.
There are some nice places to visit in Point Lookout but some of it is very much the same, seen one broken down shack, you’ve seen them all. It breaks it up with some interesting stuff but nothing to write home about (or in a review). In total your going to get about 8 hours out of Point Lookout if you do everything, maybe longer if you don’t fast travel everywhere and is so far the meatiest DLC.
Out of all the DLC’s this is one of my favourites. It adds to the game without compromising its spirit or flavour. Reviewed on the PS3. “How cute, you brought a flint lock rifle to a plasma weapon fight….”
49/100







